This world is inhabited by creatures that we call pokemon. People and pokemon live together by supporting each other, but now the scourge threatens the safety of the entire region. Kohaku has become a dangerous place, where children stay at home and only brave souls go adventuring.
Welcome to KOHAKU. Come for the nightmares. Stay for the tea and crumpets.
The season is SUMMER. It is easy for survivors to forage for food from the land, as there are entire abandoned farms ready for harvest. On the downside, you can smell the corpses.
swarms
GRAND OPENING !
Welcome to KOHAKU REGION's grand opening! If you're interested in joining, come check out our grand opening giveaway!
Kohaku has always been a modernized region with respect but no huge dedication to nature. With the scourge, that has changed. The people now revere the natural state of things--i.e., without the scourge. The Rangers Union was invited into Kohaku's region to help save the day.
The Eos Program is recruiting aspiring rangers to sign up with the Rangers' Union and help preserve Kohaku against the scourge. While rangers are most known for their concern for the environment, Kohaku rangers are equally concerned with preserving all civilization for hope of a peaceful future.
A starting pokemon ranger is amongst the first of their kind in Kohaku. They are meant to combat the scourge and protect both nature and civilization, as both are now endangered by the scourge.
A pokemon ranger may use the training center once a week.
A pokemon ranger may use the breeding center once a week.
A pokemon ranger may begin in Proserpina City with any non-rare pokemon of their choice as their partner pokemon.
Alternatively, a pokemon ranger may begin in Juno City and thread with the mod-controlled Sa'di of the Ranger's Union. They may then select one partner pokemon from a semi-random selection of ten pokemon, at least one of which will be rare.
A pokemon ranger's partner pokemon begins at lv10.
A pokemon ranger begins with the following items: a capture styler, one potion, one revive.
Through poke assist, a pokemon ranger has a randomly generated guest pokemon to accompany them for each forum. Unlike the games, these pokemon will battle for the ranger.
Assist pokemon inexplicably level up with your starter partner pokemon.
Through styler upgrades, a pokemon ranger may obtain up to THREE partner pokemon.
A pokemon ranger may capture pokemon through regular means if they wish. They may not use them in battle.
Pokemon rangers advance by collecting ranger signs. Ranger signs channel the power of a pokemon for unique effects. (They do NOT summon them like in the games.) The more ranger signs a ranger has learned, the stronger they become.
Pokemon rangers are not dedicated to battle in the same way a pokemon trainer is. They form closer ties to their pokemon, and they don't want to be the best. They are protectors, and this region needs protectors more than ever before.
Ranger signs are runic glyphs that can be drawn to invoke their power. They provide rangers with useful skills that they can channel through their capture stylers.
Basic signs are type-based. Legendary signs channel the power of a specific legendary pokemon.
Basic signs can be acquired through two methods: 1) by interacting and befriending (NOT through fighting!) with a pokemon of that type, and 2) defeating a scourge pokemon of that type. You only learn one sign from dual-type pokemon. Learning a new sign from a wild pokemon gives experience as if that pokemon were battled.
Legendary signs can be acquired through two methods: 1) given by NPCs or as other reward, and 2) by defending a region "relic" such as the Amberwell. Defending a relic is a [challenge] thread, and the ranger will face a difficult battle.
Consult the list in the following posts for more information on ranger signs.
While ranger signs are useful on their own, rangers become more knowledgable of nature and pokemon as they accumulate more signs.
1 SIGN - The pokemon ranger cannot 100% understand pokemon speech, but they can generally comprehend the gist of what's being said without a game of charades. Their understanding increases as they collect more signs.
5 SIGNS - Instead of drawing a sign, a ranger may pacify a scourge pokemon. When pacified, a scourge pokemon will not attack.
10 SIGNS - The pokemon ranger can heal critical KO'd pokemon like a pokemon center. This must be done IC.
15 SIGNS - The pokemon ranger is immune to weather effects and harsh weather. Their partner pokemon can take advantage of weather effects and harsh weather but are immune to disadvantages caused by weather.
20 SIGNS - The ranger's partner pokemon may fight on equal "level" footing with scourge pokemon.
25 SIGNS - The ranger can heal one pokemon in battle once per battle as a Full Restore.
30 SIGNS - Once per thread, a ranger may attempt to reason with a pacified scourge pokemon. The success of this depends on the number of signs a ranger has, as well as their RPing. At best, the scourge pokemon will escape from combat to reconsider their actions.
35 SIGNS - The ranger receives +10 Accuracy and +10 Power on all their legendary signs, as well as +25 Accuracy their rider effects if any.
40 SIGNS - The pokemon ranger can draw a sign every turn, and the sign takes effect on that same turn.
ALL SIGNS - A pokemon ranger may permanently pacify a scourge pokemon once per thread. Pacified scourge pokemon lose the benefits of being scourge. The pokemon ranger may make a pacified scourge pokemon their poke assist for that forum. Otherwise, their guilt drives them to solitude and often to suicide.
A ranger may invoke each legendary sign only once per thread.
Legendary signs that simulate attacks with additional effects (such as status effects or buffs/debuffs) will also cause the additional effect. If the additional effects are not 100% accuracy, roll a die=100 to determine if there are any additional effects. Dodging the sign's attack also dodges its additional effects.
ARTICUNO - As Blizzard.
ZAPDOS - As Zap Cannon.
MOLTRES - As Heat Wave.
MEW - As Psychic.
RAIKOU - Causes paralysis, 100% accuracy.
ENTEI - Causes burn, 100% accuracy.
SUICUNE - Causes frozen, 100% accuracy.
LUGIA - As Aeroblast.
HO-OH - As Sacred Fire.
CELEBI - As Future Sight.
REGIROCK - As Stone Edge.
REGICE - As Hail.
REGISTEEL - As Flash Cannon.
LATIOS - As Luster Purge.
LATIAS - As Mist Ball.
GROUDON - As Sunny Day.
KYOGRE - As Rain Dance.
RAYQUAZA - Negates weather effects.
JIRACHI - As Wish.
UXIE - As Endure.
MESPIRIT - As Protect.
AZELF - As Detect.
DIALGA - As Roar of Time.
PALKIA - As Special Rend.
GIRATINA - As Shadow Force.
CRESSELIA - As Lunar Dance.
DARKRAI - As Dark Void.
MANAPHY - As HM Dive.
HEATRAN - As Magma Storm.
REGIGAS - As Crush Grip.
SHAYMIN - Seed Flare.
ARCEUS - Judgment. The Arceus sign may be used in conjunction with basic signs to alter the type of the Judgment.