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Post by admin on Dec 19, 2012 19:21:42 GMT -5
POKEMON TRAINERS Kohaku once had many ace trainers. Now it doesn't. While the Elite 4 and Gym Leaders remain, the hordes of talented and experienced ace trainers and veterans are gone, their pokemon lost to the scourge or, worse yet, now a part of the scourge.
The Eos Program is looking for aspiring pokemon trainers to replace them, and to provide reinforcements to the battle-weary trainers that are still giving their all on the frontlines. The Eos Program's selection process is highly competitive, and only the best and brightest (or those canny enough to cheat the system) join their ranks.
A starting pokemon trainer is much the same as ever even in these dark times. These trainers come from all variety of backgrounds, but they are civilization's answer to the hades threat; they are weapons meant to exterminate and destroy what scourge pokemon they encounter.
A pokemon trainer may use the TRAINING CENTER once every three days.
A pokemon trainer may use the BREEDING FARMS once a week.
A pokemon trainer may begin in Proserpina City with one NON-RARE starter pokemon of their choice.
Alternatively, a pokemon trainer may begin in Juno City and RP with the mod-controlled npc Professor Cypress at Cypress Laboratories. They may then select one starter pokemon from a semi-random selection of ten pokemon, at least one of which will be a rare.
A pokemon trainer's starter pokemon begins at lv10.
A pokemon trainer begins with the following items: a trainer card, five pokeballs, one potion, and one revive.
Pokemon trainers advance by collecting gym badges, which provide extra perks in battle.
Pokemon trainers are highly effective and well-rounded combatants. They can have any number of pokemon, and they have the easiest time leveling them up.
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Post by admin on Dec 20, 2012 5:17:29 GMT -5
BADGES AND SEALS Pokemon trainers earn badges from gym leaders and seals from elite four. Other classes may too, but only pokemon trainers gain the following benefits.
FOSSIL BADGE - Your pokemon gain double the experience from battles and training center. The experience multipliers for over/underleveled pokemon in battles are uneffected by this badge.
DUST BADGE - Whenever the trainer is victorious in battle or visits the training center, all party pokemon NOT involved in the battle or training also gain ONE level.
EBON BADGE - The trainer may roll twice and take the better roll in every instance they need to roll.
BOUQUET BADGE - In doubles battle, you receive one extra attack to be used by either pokemon each turn. In triples or even larger battles, you receive two extra attacks to be used by any of the three pokemon each turn.
VENOM BADGE - The trainer's pokemon have an increased resistance to status effects. For every badge the trainer has, add +5 to the die roll's total. The total cannot exceed 100.
CLEAR BADGE - Any pokemon that has gained a level in victorious battle for the trainer can communicate telepathically with the trainer.
FOCUS BADGE - In the first round of a pokemon's participation in a battle, they may mimic the use of any one battle item.
SEA BADGE - The trainer's fish (and fish-like) pokemon can fight on land. Their land-based pokemon can fight on water. Do not ask how.
AMBER SEAL - The trainer may instantly revive a KO'd pokemon to full health once per thread. In trainer battles, they are still defeated and out of combat. Against wild and scourge pokemon, they are back in the fray.
SWORD SEAL - Any pokemon that has gained a level in victorious battle for the trainer can fight on even "level" footing with scourge pokemon.
STAR SEAL - Your unvaccinated pokemon are doubly resistant to the to the scourge. Your vaccinated pokemon no longer suffer super effective damage from the scourge (ie, their weaknesses cannot be exploited).
DREAM SEAL - Choose as many pokemon as you have seals. They have the four moves per turn and the ability to dodge every turn as scourge pokemon do. They retain use of stat boosts.
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