This world is inhabited by creatures that we call pokemon. People and pokemon live together by supporting each other, but now the scourge threatens the safety of the entire region. Kohaku has become a dangerous place, where children stay at home and only brave souls go adventuring.
Welcome to KOHAKU. Come for the nightmares. Stay for the tea and crumpets.
The season is SUMMER. It is easy for survivors to forage for food from the land, as there are entire abandoned farms ready for harvest. On the downside, you can smell the corpses.
swarms
GRAND OPENING !
Welcome to KOHAKU REGION's grand opening! If you're interested in joining, come check out our grand opening giveaway!
There are strict, un-negotiable requirements for playing a hades agent:
1. The hades agent may not be your first character. 2. One of your existing characters must have cleared to Hespera City. 3. You must be active. 4. You must understand that the character is a villain and, to an extent, meant to lose.
Some people don't fear the scourge. Most of these people are fools, but some few of them are worthy. The scourge accept them as their own. These few are called hades agents, who form close bonds with a single hades pokemon to aide the scourge in extending their dominion. They have not tamed or captured a scourge pokemon; they have genuinely befriended one. Theirs is a bond of trust, because there is still loyalty amongst monsters.
The hades pokemon do not hate humans in particular, not any more than any other life form. If a human proves themselves worthy to a scourge pokemon, then the offer to become a hades agent may be extended to them.
Hades agents are a ranger's dark counterpart. Instead of allying with pokemon to preserve what is good, they have chosen to assist the scourge in remaking the world anew. It takes more than sociopathy or misanthropy to make a hades agent; they must also believe in the dawn of a new age.
An agent begins at Lake Pax. They do not require posts to progress to different areas.
An agent may begin with any one pokemon of their choosing. No two hades agents may have the same final evolved pokemon. For example, we will allow seven eevees. All seven eevees must eventually evolve into a different final forms.
An agent's partner pokemon begins at LV35 with two egg or tutor moves of your choice. It begins at the highest evolution achievable through leveling up. Pokemon that evolve by happiness start at ??.
If a hades agent's pokemon partner dies, they may return to Lemures Circle at Lake Pax to claim a new one. They will have a selection of ten pokemon randomized for them. Their new partner pokemon starts at LV35 with all the same conditions as above.
An agent begins with a capture styler. If their pokemon evolves by item, they start with the evolution item.
An agent cannot obtain more than one partner pokemon.
An agent obtains no assist pokemon.
An agent may learn ranger signs. See below for details.
An agent cannot use the Training Center or Breeding Farms. Their partner pokemon cannot even enter the Dream World, although they themselves can.
A hades agent can enter the Dream World, however their partner pokemon cannot. They can visit the pokemart and etc as they wish, but they do not benefit from the training center, breeding farms, or other such facilities for pokemon.
A hades agent should not challenge NPCs, including gym leaders and elite 4, or seek wild pokemon encounters.
A hades agent should be challenging PCs as part of the Defending Kohaku system.
A hades agent may create or join open [event] threads. They may (and should) lower their pokemon's level to better suit their opponent.
Should you very much want a hades agent to battle or otherwise interact with a mod-controlled NPC, it is allowed, but such threads will not take priority. Bear in mind that hades agents are meant to lessen mod workload (ie, less scourge pokemon to rp), not add to it.
A hades agent's pokemon receives one level per every pokemon fought in a thread, regardless of whether they win or lose.
A hades agent does NOT receive a ranger's bonuses for collecting ranger signs.
A hades agent generally understands the speech of scourge pokemon. They have perfect communication with their partner pokemon.
When playing a hades agent, any hint of power play is grounds for immediate banning.
Hades agents should not be played as "overpowered," nor should they expect any guaranteed victories.
Hades agents should expect to fight 1-on-3 or even 1-on-6 against well-prepared PCs.
If a hades agent is outnumbered, they should find another hades agent PC to back them up.
Basic signs can be collected from battling any pokemon of that type. One legendary sign are gained at the conclusion of every battle. The legendary signs are randomized. If you get doubles, too bad.
Hades agents may also learn any basic or legendary sign by witnessing it in use. Doing so sacrifices their ability to draw a sign on that turn.
An agent may draw a sign every turn, and the sign takes effect on the same turn it was drawn.
An agent begins with five random basic signs and five random legendary signs.
Agents progress in power by participating in scourge battles (as the scourge side, obviously). They are not required to win or lose, simply to participate.
1 Battle - The agent's scourge pokemon is immune to true pacification. However, pacification eliminates a scourge pokemon's ability to use offensive attacks for one turn. Pacification may be dodged like any attack.
2 Battles - The agent's scourge pokemon may convert any of their attacks into an extra dodge action, creating as many extra dodge actions as attacks they're willing to sacrifice.
3 Battles - When their scourge pokemon is KO'd, the scourge pokemon is not in fact KO'd. They enter a state of bloodrage. They fight on for an additional turn with all status ailments and status debuffs purged.
5 Battles - Their scourge pokemon has an extra attack to use per turn. This attack may be either offensive or defensive or a dodge.
8 Battles - Their scourge pokemon suffers from only one stat debuff at a time.
10 Battles - The agent may use up to two signs per turn.
15 Battles - Once per battle, the agent may activate a scourge pokemon's bloodrage. This bloodrage lasts for one turn. When the bloodrage ends, the scourge pokemon is healed of all wounds.
20 Battles - Their scourge pokemon has an extra attack to use per turn. This attack may be either offensive or defensive or a dodge.
25 Battles - Any attempt to cure the scourge pokemon by a researcher's cure will immediately set off bloodrage for one turn.
50 Battles - The scourge pokemon does not become unconscious. They only enter bloodrage. After sustaining five turns of bloodrage, they will die from exhaustion.