This world is inhabited by creatures that we call pokemon. People and pokemon live together by supporting each other, but now the scourge threatens the safety of the entire region. Kohaku has become a dangerous place, where children stay at home and only brave souls go adventuring.
Welcome to KOHAKU. Come for the nightmares. Stay for the tea and crumpets.
The season is SUMMER. It is easy for survivors to forage for food from the land, as there are entire abandoned farms ready for harvest. On the downside, you can smell the corpses.
swarms
GRAND OPENING !
Welcome to KOHAKU REGION's grand opening! If you're interested in joining, come check out our grand opening giveaway!
Trainers, breeders, and researchers may not carry more than six pokemon. Extra pokemon can be stored in the PC.
Rare pokemon are available on a limited basis. Banned pokemon are unavailable. The Rare/banned list will be updated periodically.
Rangers may not carry more pokemon than they have capture stylers. Rangers begin with one styler.
Pokemon can learn six moves through leveling, as well as four moves from TM/HM/Egg/Tutors, for a total of ten moves.
Abilities are in play. If unsure how an ability would work in rp, feel free to ask the HELP DESK.
HMs must be bought/acquired, and they allow access to extra areas. You do not need to teach your pokemon HM moves unless you want to.
Tutoring services are available at Cura Village for those that afford to hire a tutor.
KO'd pokemon can be brought back to consciousness with a revive. Otherwise, they must be taken to the Pokemon Center for revival, which charges $50 per KO'd pokemon.
If a pokemon is KO'd, they are unavailable for combat until you revive them.
Otherwise, damage to a pokemon, including status effects, are cured when the battle is over and the pokemon returns to their pokeball.
Your character will not win every fight. Take losses with good grace and character development.
Kohaku is not death-enabled for characters. However, it is death-enabled for all pokemon, and unvaccinated pokemon may acquire the hades virus.
If you win a trainer battle, all pokemon involved in the battle gain TWO levels. If you lose, the pokemon involved gain ONE level.
If you draw a trainer battle (which happens if both players decide they'd like to end the thread prematurely), all pokemon involved gain ONE AND A HALF (1.5) levels.
If you win a wild pokemon battle, all pokemon involved gain ONE level. If you lose, the pokemon involved gain HALF a level.
If you win a scourge battle fighting with only one pokemon at a time, then your pokemon gains FOUR levels. If you win fighting with two pokemon out at a time, then your pokemon gain THREE levels. If you win fighting with three pokemon out at a time, then your pokemon gain TWO levels. Any higher ratio gains you ONE level per battle.
If you lose a scourge battle, all pokemon involved gain ONE level.
When fighting a hades agent, double all experienced gained.
If your pokemon's level is more than five levels BELOW their opponent, they gain TWICE the experience. If your pokemon's level is more than five levels ABOVE their opponent, they gain HALF the experience.
If your pokemon's level is more than fifteen levels BELOW their opponent they gain QUADRUPLE the experience. If your pokemon's level is more than fifteen levels ABOVE their opponent, they gain NO experience.
Do not switch out all six of your pokemon to battle one wild pokemon just for sake of experience. Our EXP rules are straightforward to make everyone's lives easier; they are not meant to be abused.
The TRAINING CENTER may be used to gain extra levels. Refer to character classes to see how frequently your character can use the training center.
Level-based evolutions occur whenever you want after your pokemon has reached the required level.
Evolutionary stones make specific pokemon evolve when they're exposed to them.
Pokemon that require a held item or certain move to evolve will evolve as soon as they acquire the item or learn the move.
Pokemon that evolve by trading can evolve as soon as you've entered Bacchus Town, where the Pal Park is.
Pokemon that evolve by being traded while holding a held item evolve as soon as they receive the held item and after you've entered Bacchus Town, where the Pal Park is.
Pokemon that evolve when leveled up in a specific location need only be leveled up in the Dream World.
Happiness evolutions are more complicated. Pokemon required ten hearts (?) to evolve by happiness. In every thread where the pokemon takes a significant part, they receive one (?). It is assumed your character is not mistreating their pokemon in the thread; if they are, the pokemon will instead lose a (?). For every time that pokemon participates in a battle victory, they receive (??). Helping defeat a gym leader, elite 4, or scourge pokemon grants (). Once you accumulate ten hearts, bam, evolution time!
Pokemon may be bred at breeding farms. How frequently your character may use the breeding farms depends on your character's class.
Any pair of male and female pokemon in the same egg group may be bred. Eggs may hatch into either of the parent pokemon. If one of the parents is a ditto, eggs will always hatch as the other parent's species.
Pokemon of the same species have a 8/10 chance to produce eggs. Pokemon of different species have a 5/10 chance to produce eggs.
Rare pokemon have a 5/10 chance to produce eggs with its own species and a 2/10 chance of producing eggs with a different species.
Good pokemon breeders have significantly higher chances of successful matings than anyone else.
Pokemon of different egg groups will not produce eggs.
A pokemon can only breed once a week.
Eggs can be hatched in clutches. Clutches usually have 2-5 eggs. Eggs from clutches are immediately claimed by the Pokemon Association and put up for sale to Eos Program members. Breeders make no profit from clutches.
Alternatively, pokemon breeders can opt to breed for a single egg. This single egg can then be sold to any player of their liking for a negotiated price.
The eos vaccination breeds true for pokemon with two vaccinated parents. Otherwise, the hatchlings will not be vaccinated against the hades virus.
Hatchlings may begin with up to TWO egg moves. If either parent knows any TM/HM/Tutor moves the hatchling may learn, or any of the hatchling's egg moves, the hatchling will begin with those moves. If the total of possible inherited moves goes over two, mods will randomly select two.
When bought from the egg shop, eggs immediately hatch.
Wild pokemon may appear in encounter threads. Make sure to tag encounter threads with [mod] when you post them.
The wild pokemon that appear in encounter threads are semi-randomly selected (or subject to mod whim). Different types and egg groups are more populous in different areas.
In general, if there's a specific TYPE of pokemon you want (it doesn't have to be an elemental type--"pretty" or "fast" counts as a type for this purpose), let the mods know. We will accomodate if we feel like it.
Rangers should remember to hit the POKE ASSIST thread whenever they enter a new forum. A mod will then generate them a semi-randomized pokemon of the same level as their partner pokemon.
Poke assist pokemon will not leave their home forum unless they become partner pokemon through capture styler upgrades.
Rangers control the pokemon they befriend with poke assist, but the mod will provide a their starting moveset. Upon request, we are also willing to provide a brief personality sketch.
Rangers may elect to generate a new poke assist pokemon every time they start a new thread within that forum. Doing so causes them to forever lose contact with their previous poke assist pokemon for that forum.
Swarms may show up anywhere in Kohaku. They will be stickied. All a character has to do to acquire a swarming pokemon is post a reply (preferably ICly) to the thread.
You may capture only one swarming pokemon per every three days. It is recommended that you wait at least five days.
Swarms threads will close after 3-5 pokemon are caught from it, or after a week has passed.
Pokémon levels increase as a character progresses through the forums. Generally, it will occur in this way:
Scourge pokemon occur at different rates in different locations. In Proserpina City, you're very unlikely (say, 1/100 chance) to run into a scourge pokemon. At Lake Pax, you're more likely to run into a scourge pokemon than a normal one.
Mods may start open threads with a scourge pokemon. Players are welcome to join the thread if they're up for the challenge. These count as EVENT threads.
Scourge pokemon may use 4 attacks per turn, two defensive and two offensive. They may dodge once per turn, every turn.
Scourge pokemon roll at the beginning and end of a turn to resist status ailments.
If an item is used on a scourge pokemon, they lose two attacks.
Scourge pokemon are stronger and more resilient than their normal counterparts. Assume that scourge pokemon are at least +10 levels stronger than what their level indicates with even more health on top of that.
Scourge pokemon are not easy to defeat. However, it is plenty possible, even if it requires your full team and grievous injuries to pull it off. If you are over-leveled and use good tactics, then it's even possible to win without any significant losses.
When KO'd, scourge pokemon will naturally heal back to full health, including regenerating lost limbs and maimed body parts. They may be killed by being burned to ashes.
Scourge pokemon may be "captured" after being KO'd or killed. They cannot be tamed, although they may be studied by researchers.
A scourge pokemon in a virus ball for longer than a week without release will die, which is a failsafe function of the virus ball. A live scourge pokemon will die after THREE new threads. A dead scourge pokemon will rot into black goo after new thread.
Through a capture styler, a scourge pokemon may become partner pokemon with a hades agent. More info on hades agents here.